EDUC3620 – Digital Learning and Creativity ePortfolio

Technology for Creativity

This eportfolio features critiques of currently available technology, analysis of emerging technology and reflections on my own adventures in attempting to foster student’s creativity using digital learning tools

Learning Technology Critique – Osmo

A critique of the educational tool “Osmo” for creative learning experiences

3D Modelling and Printing

My experience with Google SketchUp and the potential benefit of 3D modelling and printing in classroom experiences

Coding and Computational Thinking

Using Micro:bit to investigate simple coding and develop computational thinking skills

Video Games

The potential of video games in classroom education

Makerspaces and the Constructionism Movement

The place of Makerspaces in schools and constructionist pedagogy

Robotics – LEGO Mindstorms EV3

The educational potential of the EV3 system

Augmented Reality

Designing an AR experience using Zapworks

Virtual Reality

Utilising virtual reality in the educational setting.

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